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Tokuro Fujiwara is a Japanese freelance video game designer and producer who formely worked at Capcom. He's best known for creating the iconic Ghosts 'n Goblins series, as well as being producer in several of the company's other franchises, most notably the Mega Man series and the first Resident Evil. Fujiwara has also been credited under the names Arthur and Professor F.

After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp and later Deep Space.

History

Tokuro Fujiwara was born on April 7th, 1961.

Career at Konami (1982-1983)

Tokuro Fujiwara was attending the Osaka Designer's College when he joined Konami in 1982. Fujiwara was interested in an opening as product planner the company had at the time, and didn't even knew Konami made video games until he did the entrance exam. At first he worked as an artist for stuff such as leaflets and the acrilic boards for medal games.

He directed two games while at Konami, Pooyan and Roc'n Rope, the second being the first game he developed from scratch. Roc 'n Rope was difficult to develop as Fujiwara found himself constantly struggling with the memory limitations. Years later, he'd expand on the rope gameplay mechanics in Capcom's 1987 arcade/NES game Bionic Commando.

Career at Capcom

Fujiwara left Konami in 1983 to join Capcom together with Yoshiki Okamoto, although the two were invited to join the company by different people. Fujiwara designed many of Capcom's first arcade games, including Vulgus, Pirate Ship Higemaru, Ghosts 'n Goblins and Commando, the latter two developed concurrently. Around 1986, he became head of one of Capcom's three development groups (the "First Planning Room").

In 1988, Tokuro Fujiwara oversaw the development of the Strider three-way project, where he was credited as "Planning Adviser". As Kouichi Yotsui's manager, he picked him as the head of the arcade game side of the project because he had "really good negotiation skills", as he believed such a project would require them. During the three project heads's stay at the Shinjuku Hilton hotel, both him and Capcom's head of development Akio Sakai would occasionally join them and help in building the game's world and main character.

Although infamous for being rather strict to his junior staff, Fujiwara showed a lot of leniency to the inexperienced Yotsui, allowing him free rein to do as he saw fit and ensuring the game would be finished only when Yotsui said so. Strider was developed around the same time as Ghouls 'n Ghosts, both games using the then-new Arcade "CP System" board. Fujiwara felt the board's operational capabilities weren't hard to work with, but the ROM capacity presented a challenge. As the chips were all lined up across the circuit board, they needed to put a lot of effort into the design front in order to make good use of them. To do this they used 30 graphic artists instead of the usual 2 or 3 used in previous projects.[1]

Strider turned out to be the last arcade game Fujiwara worked on. Around the latter half of 1988, Capcom organized itself into two departments, one to handle arcade games and one focused on home consoles. Although Fujiwara expressed his desire to continue making arcade games, he was ordered to move into the domestic division. Once he was transferred, he started work on Mega Man 2.

For the following years, Tokuro Fujiwara was involved as producer in several of Capcom's entries for home consoles, including several entries in the Mega Man and Final Fight series. His final contribution at Capcom would be as producer of the first entry in the Resident Evil series. Inspired by Sweet Home, a NES horror game he developed, Fujiwara determined elements such as the game's setting and the change from a 1st person view to a 3rd person view, leaving out the "actual work" to the game's planner (and future series producer) Shinji Mikami.

Later years

Following Resident Evil's release, Tokuro Fujiwara left Capcom and funded his own company, Whoopee Camp. The company, however, only released two titles: Tomba! and its direct sequel, before going out of bussiness. Masahiro Kurokawa and Harumi Fujita (planner and composer of the NES Strider game respectively) rejoined him as staff on Tomba!, Kurokawa filling in as writer for it and its sequel. Although the games were well-received critically, poor distribution led them to underperform in sales and lead to the company's disbandment.

Undeterred, Fujiwara then established "Deep Space" as a subsidiary of Sony Computer Entertainment Japan. Deep Space released two titles before folding as well: 2001's Extermination, a survival horror game taking several cues from his previous work in Resident Evil, and 2003's Hungry Ghosts, which took a different approach to the genre, seeking to provide a more "virtual" experience through exploration.

In 2005, Fujiwara was approached by Capcom to work on Ultimate Ghosts 'n Goblins, the latest entry in the series he created. Fujiwara was happy, but also a bit apprehensive due to how little he knew about the hardware it was being developed on, the PlayStation_Portable. He developed the game as a "pure" sequel with expanded content, a number of new elements (such as branching paths) and a more casual approach in an attempt to revitalize the platforming genre. He was later credited as "consultant" in the 2006 remake of another game he created, Bionic Commando Rearmed.

List of games

Konami

Year Title Developer Publisher System Role
1982 Pooyan
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Konami Konami Arcade Designer
1983 Roc'n Rope
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Konami Konami Arcade Designer

Capcom

Year Title Developer Publisher System Role
1984 Vulgus
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Capcom Capcom Arcade Designer
1984 Pirate Ship Higemaru
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Capcom Capcom Arcade Designer
1985 Ghosts 'n Goblins
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Capcom Capcom Arcade Designer
1986 Commando
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Capcom Capcom Arcade Designer
1986 The Speed Rumbler
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Capcom Capcom Arcade Designer
1987 Higemaru Makaijima
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Capcom Capcom NES Advise Manager
1987 Bionic_Commando
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Capcom Capcom Arcade, NES Designer
1987 Tiger Road
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Capcom Capcom Arcade Designer
1988 Ghouls 'n Ghosts
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Capcom Capcom Arcade Designer
1988 Mega Man 2
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Capcom Capcom NES Producer
1989 Strider
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Capcom Capcom Arcade Planning Adviser
1989 Destiny of an Emperor
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Capcom Capcom NES Producer
1989 Willow
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Capcom Capcom NES Producer
1989 DuckTales
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Capcom Capcom NES Producer
1989 Marusa no Onna
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Capcom Capcom NES Director
1989 Sweet Home
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Capcom Capcom NES Designer
1990 Mega Man 3
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Capcom Capcom NES Producer
1990 Gargoyle's Quest
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Capcom Capcom Game Boy Producer
1990 Chip 'n Dale Rescue Rangers
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Capcom Capcom NES Producer
1990 Street Fighter 2010: The Final Fight
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Capcom Capcom NES Producer
1990 Little Nemo: The Dream Master
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Capcom Capcom NES Executive Producer
1990 Final Fight
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Capcom Capcom SNES Special Thanks
1991 Super Ghouls 'n Ghosts
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Capcom Capcom Arcade Director
1991 Tenchi wo Kurau II
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Capcom Capcom NES Producer
1991 The Little Mermaid Capcom Capcom NES, Game Boy Producer
1991 Mega Man: Dr. Wily's Revenge
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Capcom Capcom Game Boy Producer
1991 Mercs
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Capcom Capcom Arcade Designer
1991 Mega Man 4
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Capcom Capcom NES Producer
1991 TaleSpin Capcom Capcom NES Producer
1991 Mega Man II
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Capcom Capcom Game Boy Producer
1992 Final Fight Guy
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Capcom Capcom SNES Special Thanks
1992 Darkwing Duck Capcom Capcom NES, Game Boy Producer
1992 Gargoyle's Quest II
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Capcom Capcom NES Producer
1992 Mega Man 5
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Capcom Capcom NES Producer
1992 Mega Man III
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Capcom Capcom Game Boy Producer
1992 Street_Fighter_II′_Turbo:_Hyper_Fighting
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Capcom Capcom SNES Special Thanks
1993 Breath of Fire
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Capcom Capcom SNES Producer
1993 DuckTales 2
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Capcom Capcom NES, Game Boy Producer
1993 Final Fight 2
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Capcom Capcom SNES Producer
1993 Mighty Final Fight
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Capcom Capcom NES Special Thanks
1993 Mega Man 6
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Capcom Capcom NES Producer
1993 Disney's Aladdin
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Capcom Capcom SNES Producer
1993 Mega Man IV
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Capcom Capcom Game Boy Producer
1993 Chip 'n Dale Rescue Rangers 2
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Capcom Capcom NES Producer
1993 Mega Man X
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Capcom Capcom SNES Producer
1994 Mega Man Soccer
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Capcom Capcom SNES Producer
1994 Goof Troop
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Capcom Capcom SNES Producer
1994 Mega Man V
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Capcom Capcom Game Boy Producer
1994 Demon's Crest
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Capcom Capcom SNES Producer
1994 X-Men: Mutant Apocalypse
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Capcom Capcom SNES Producer
1994 Breath of Fire II
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Capcom Capcom SNES Producer
1994 Mega Man X2
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Capcom Capcom SNES Producer
1995 Street Fighter Alpha: Warriors' Dream
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Capcom Capcom PlayStation, Sega Saturn Consumer Staff
1995 Mega Man 7
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Capcom Capcom SNES Producer
1995 Mega Man X3
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Capcom Capcom SNES Producer
1995 Final Fight 3
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Capcom Capcom SNES Producer
1996 Resident Evil
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Capcom Capcom PlayStation General Producer

Post-Capcom

Year Title Developer Publisher System Role
1998 Tomba!
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Whoopee Camp Sony Computer Entertainment PlayStation Producer, Director
1999 Tomba! 2: The Evil Swine Return
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Whoopee Camp Sony Computer Entertainment PlayStation Producer, Designer
2001 Extermination
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Deep Space Sony Computer Entertainment PlayStation 2 Executive Producer
2003 Hungry Ghosts
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Deep Space Sony Computer Entertainment PlayStation 2 Executive Producer, Director
2006 Ultimate Ghosts 'n Goblins
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Tose Capcom PlayStation Portable Director
2006 Bionic Commando Rearmed
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GRiN Capcom PlayStation 3, Xbox 360, PC Consultant
2009 MadWorld
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PlatinumGames Sega Wii Original Game Design
2016 Project Scissors: Night Cry Nude Maker Nude Maker PC, PlayStation Vita, iOS, Android Special Support (message)

External Link

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